Duke Nukem Forever: Epic Fail

This post refers to joystiq.com

Randy Nelson from Joystiq on Duke Nukem Forever:

Any aspect of the game that might have been impressive in 1998 just seems practically laughable now – in all the wrong ways. There are problems with laggy aiming, dumb-as-doornails enemies, weak level design and even weaker presentation. There are puzzles that might have seemed “cool” way back when with their simple seesaw physics, but today they mainly feel like ways to artificially extend the game’s length, which comes in at just about 10-12 hours on normal difficulty.

The bad reviews weren’t shocking to most. DNF is the most famous piece of vaporware in history, and after 14 years, chances were good it wouldn’t live up to the hype. The backlash that followed the bad reviews was mind-blowing, as if this should have been that much of a surprise.

I remember playing the original sidescrolling Duke Nukem games on the computer some 20 years ago. I remember playing Duke Nukem 3D in junior high and thinking about how risque it was. But in all honesty, I wasn’t excited about DNF and wasn’t going to pick it up without really splendid reviews. So much for that..