Apple’s Massive Numbers And Some Context

MG Siegler:

Simply looking over the numbers, it might be hard to wrap your head around what Apple just announced for their Q1 2012 results. A company this big is not supposed to be able to nearly double revenue year-to-year. Nor are they supposed to more than double profit. But Apple did both. The numbers are so big that they almost seem like they should be typos — especially coming after a quarter that was a “miss” (though we can now clearly see what a joke that “miss” was).

This entire post is a list of bullet points (without the bullets) calling out how remarkable all of Apple’s earning results were. Although it’s never going to happen, it would be nice if this would finally silence all the doubters. If people want to say that Apple can’t keep this up forever, that’s one thing, but for anyone to think that any of these new phones/tablets are going to suddenly kill Apple, that’s literally crazy talk.

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The White Sox Do Not Draft Well

Jim Margalus on the White Sox’ inability to succeed with 1st round picks:

No. 4: As I’ve mentioned before, since the Sox drafted Ruffcorn, the White Sox haven’t connected in the first round. Prior to the Ruffcorn selection, the Sox drafted Jack McDowell, Robin Ventura, Frank Thomas and Alex Fernandez, who gave the Sox 149.2 bWAR over their South Side careers.

Starting with Ruffcorn, the last 21 first picks have contributed a grand combined total of 4.3 bWAR to the Sox. That’s what you call regression to the mean, and now it’s all on Chris Sale’s bony shoulders.

The article is mostly about the minor league rise, and then major league fall of 1991 Chicago White Sox first round pick Scott Ruffcorn. Worthy reading material in it’s own right for anyone who was a Sox fan in the ’90s.

The stat about the failures of White Sox first round picks over the last 20 years is alarming. Granted, it’s much harder to land an impact player in the baseball draft than the NBA or even NFL draft, but you would expect a bit more success from a big market team over that long of a timespan.

(Click to view source article)

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Thoughts On New Modern Warfare 3 Maps

Two new maps launched for Modern Warfare 3, although these maps are only available for those who paid for a Call of Duty: Elite subscription. It’s been a week now, and I figured it was time to share my thoughts on each.

Liberation

Clearly based on New York’s Central Park, Liberation seems to be the largest Modern Warfare 3 map to date. It’s possible that from their furthest points, Village, Bakaara or Interchange are larger, but area-wise, Liberation seems like the biggest. There are many long sightlines, making this the first true sniper map for Modern Warfare 3. There are also paths around the outside that allow players to circle the entire map.

One spawn is at a large building with lots of military vehicles behind it. This building can be entered, but simply to get into a tunnel that leads to the middle of the map. The other spawn is located by a blown out structure that seems to be some sort of pedestrian walkthrough or bridge. In the middle of the map there is a dried up creek that runs under several walking bridges, and almost spans the entire width of the map. So far it seems like this is the main area of action.

Part of the reason for this, though, seems to be a bug with the spawning system that causes players to continually spawn in this area even if they just died in the same area. There have been a good number of times where I either died or got a kill, only to end up right back there next to someone. At one point, I literally spawned 10 steps from an opponent who I had just been killed by.

This map is clearly the sniper map that so many people had been asking for. It’s beautifully designed, with a nice skyline visible at one end. The military vehicles near one end have incredible detail. The autumn styled design is also gorgeous with lots of pretty colors and fallen leaves that crunch under running feet.

Overall though, this map is annoying. Mostly because of the constant camping snipers that hang out in corners of the map waiting for players to walk across open areas, but also because the horrible spawning constantly causes players to spawn on top of enemies. In an attempt to get the challenge “play a full-length game without dying”, I tried to lay down in a corner behind a box. I was literally in a corner where no one could possibly happen upon me without me seeing them. Without warning, I died, at which point I discovered, when I watched the kill cam, that the enemy had literally spawned two feet behind me.

I am thinking that once the novelty of this one wears off, most people will vote against it.

Piazza

A very different map, designed to look like a coastal Italian city, it is very vertical. It’s vertical in a different way though. Unlike Jungle from Call of Duty: Black Ops, it’s not vertical in the sense of “get high, take guys out below”. Instead, it’s more like the inside of a Discovery Zone, lots of staircases and multiple levels, probably 5 or 6 different altitudes in play. The staircases are all steep and long, and along with many corners, create a very fast-paced, “run and gun” style of game. Although the games don’t seem as hectic as Dome, they are probably comparable to Bootleg or Arkaden. There seem to be a couple of spots where action tends to migrate, but because of the tight corners in this map, firefights are fast and quick.

The unfortunate part, is that there are plenty of little corners to hide in. And the team with the darker colored uniforms blends in particularly well in a few spots. The hope is that long-term this doesn’t become a map where people like to just wait in corners for people to run by, but there is definitely a chance of that.

All that being said, this is a gorgeous map, and since I have really grown to love the smaller “run and gun” style maps I have enjoyed it so far.

Wrap-Up

A week is way too early to make any final determinations. I flip-flop often on which maps I like and don’t like. For example, I loved Downturn in the beginning, and hated Bootleg. Now I feel the opposite. Certain maps, like Seatown and Carbon, have always ranked near the bottom, and maps like Dome and Outpost have always ranked near the top. At the moment, my gut says that Piazza would rank right in the middle for me, definitely better than some, but not all. Liberation would rank near the bottom, but it’s final destination is still undetermined.

It’s unclear at this time how non-Elite members will obtain these maps, and when and how much they will be. But there is nothing remarkable here, and if you can continue playing without having to buy the maps (like if you play solo most of the time), I would probably recommend saving your money.

I Still Do Not Think Next Xbox Will Have Optical Drives

Dan Frommer:

Regarding bandwidth, Kotaku notes that Blu-ray discs can contain 25-50 GB worth of data, versus 9 GB for DVDs. Over the average U.S. home Internet connection, that could take several hours, or even days, to download. At that point, running out to the local game store is actually faster than downloading the game, especially if it’s a brand new game and you want to play it soon after it’s released.

He continues:

Then there’s the storage issue. If you have 5 or 10 games sitting around, taking up 25-50 GB each, that’s a pretty big hard drive you’d need to include in the standard Xbox 720, or whatever they’ll call it. Storage is getting cheaper, but it’s still a cost to figure into the pricing equation.

First off, I hate that they call it the 720. There’s no way that even Microsoft is crazy enough to try naming it that. The argument that each game could be 25-50 GB is valid, but even 20 games at 50 GB is only 1 TB. Although, some recent issues have caused storage prices to increase, but even still, wholesale prices for 1 TB of storage space should be around $50 by the time this thing launches. Very few people will need room for more than 20 games at once, so I don’t see total storage being an issue.

As for bandwidth and time needed for download, this is valid, but solvable. First off, there could be a way to get games from a store. Some sort of portable drive or USB device could help with this issue. Regardless though, this should not be a roadblock in 2012.

(via Ben Brooks)

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Not Buying the 2012 Next Xbox Rumors

Scott Lowe:

The next Xbox will ship to retailers in late October or early November of next year with six times the processing power of the Xbox 360, sources close to the project have told IGN.

Not likely. I don’t see a way a new console get’s announced that quickly before release. Because developers need such lead time, I doubt Microsoft would trust third parties to keep it under wraps that long.

More likely, we will get an announcement at this summer’s E3, with a 2013 release. The only way this makes sense is if Microsoft wants to shock Sony and get something out there way before them.

(via Engadget)

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Roll Your Own OS X Folder Icons

Ingenious Mac application, Iconic, allows a user to create their own folder icons with any image on them.

(via Federico Viticci)

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Episode #36: Homeland, Super Bowl and More

We start with a spoiler-free chat about Showtime’s drama Homeland. Does it live up to the hype? How good is it? Then we talk about the Super Bowl. Who is going to win? Will it be a good game? Also, what is the state of the non-football aspects of the Super Bowl? Then we squeeze in some brief talk about the Pro Bowl, and sports All-Star games in general. Finally, Chris quickly shares his thoughts on the new Modern Warfare 3 maps.

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Co-Host: Chris (Chris)

Running Time: About 34 minutes

Download: Direct | iTunes

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Theme music by FantomenK

ZSmart Bluetooth Controller Extension Cord

Despite an incredibly crude website, the ZSmart Smart Cord is an interesting idea. Essentially it’s a 3-foot extension cord that plugs into something and then can be turned on and off with a smartphone via Bluetooth. I can’t think of a personal use for this, and the $40 price tag is a bit high, but it still seems like a clever idea.

(via TUAW)

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Hardcore Gamer vs. Casual Gamer

Tom from acSlater.com on “hardcore” vs. “casual” gamers:

This would be my definition of a “casual” gamer if I had to choose one. They really have no desire to play games using a controller, or they just aren’t coordinated enough to figure them out. Whatever the case may be, they prefer to game on their phones while on the go than at home in front of the TV.

Although I hate the concept of “hardcore” vs. “casual” gamers, I don’t think this is how I would define casual. I think there are plenty of people I know who play console games who I would consider a casual gamer.

I do agree that separating gamers into just two categories makes no sense, but I think it’s most about the way, and how much, people play games instead of what kind of games they play. A person can play Modern Warfare 3 but still be a “casual” gamer. Just a like a person can play Wii or iOS games and be a “hardcore” gamer.

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HBO Sets Premiere Dates For Three Shows

Alan Sepinwall:

In press releases given out to the media ahead of the panels, HBO announced that “Game of Thrones” season 2 (which will again be 10 episodes) would debut Sunday, April 1 at 9 p.m. “Girls,” a comedy about 20something women in Brooklyn which Dunham (“Tiny Furniture”) wrote, directed and starred in (and produced along with Judd Apatow), kicks off its 10-episode first season Sunday, April 15 at 10:30 p.m. “Veep,” in which Louis-Dreyfus plays the Vice-President of the United States, begins its eight-episode first season Sunday, April 22 at 10 p.m.

One returning HBO show, and two new ones, all coming in April. Girls sounds intriguing, and hopefully will be more Bridesmaids than Sex in the City. I never got into Julia Louis-Dreyfus’ last show The New Adventures of Old Christine, but I at least need to give this one a chance.

(Click to view source article)

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